Monday, December 20, 2010

A Review of TRON 2.0

Could have been epic...

Deep in the basement of Disney's magic tower is a sealed chamber. Within this sacred room is a small table, about a meter to a side.

And upon this table is a clear plastic dome. In its original configuration the dome contained simple dice. Players pressed the dome, and it would spring up, randomizing the dice within.

But Disney replaced the dice with cubes of their own devising, each with various plot and story elements inscribed on their six faces. Each element harvested via careful analysis of a compelling (ie, profitable) film.

So when faced with the task of creating a script for a new wintertime feature, a feature no one felt particularly compelled to write, the scriptwriting team gathered within the vault. They sat on metal folding chairs around the table. And with reverential silence the lead storyteller pressed down on the dome.

They all held their breath, and POP! The story elements were presented.


I am unimpressed with this review.
What did they find?

An acolyte began reading the dice: "Aaaaa, Motorcycle Sponsorship. Artificial intelligence. Villian wielding two weapons. Computer graphics. Music from a popular band."

"Yhatzee?"

‎"These themes don't really fit together..." said one writer.

"Darth Vader's redemption arc?" questioned another.

"Zen?"

"Merovingian -- what?"

"Lebowski',  you're kidding, right?"

"The dome has spoken." The lead writer said. "And besides, we've already started rendering the light-cycle battle."

And they were shut behind a "really big door" until something that was somehow less than the sum of its epic parts was complete.

And so the sequel to Tron was born.

Oh, yeah, and apparently they shot it in 3D or something (I had to wear special glasses) but that didn't really mean anything.

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